Let’s try this dev blog thing out. This will be pretty informal and might not be super content heavy, but I thought it would be nice to share what we’re up to when something out of the ordinary happens—but isn’t necessarily worthy of a news post.
Once in a while, we’re able to get a bunch of the XGen team together in the same room to test The Low Road. Today we went through the game start to finish (well…almost!) it was a great way to spend a Friday afternoon. At this point in development we’re able to go through the game and make notes about possible tweaks to scene transitions, additional camera movements or animations that may help the clarity of the storytelling. With around 32,000 words of dialogue accounting for what we think will be around 8 hours of voice over (we haven’t done a final count); there’s plenty of things for us to check and it’s a huge task for a small team like ours to test (let alone create!).
Here’s a couple photos from today:
Edit: (woops 32,000 words! NOT 32,000 lines… we’re not Skyrim)