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Hypersolidsnake
08-12-2003, 10:02 PM
I think that it would be awesome to have a 3D version of !FISHY! The game is great, but if it were 3D, and there were more features, such as things to dodge horizontally, instead of just the fish that would be dodged vertically. Also, I think that if it were 3D, then all the fish could have a full range of motion.
The !FISHY! would have some sort of spidey-senses to tell him if somthing's behind him, and smaller fish would be very rare, and the game would take place in the ocean, and smaller fishes would be faster than yours, so you'd have to chase them and outsmart them. Just some ideas. post yours if you have them. (And yes, I do know that making this game would be very hard, but does a little bit of wishful thinking hurt anyone?)

Icek05
08-13-2003, 02:47 AM
can't say i really like the 3-D idea too much.. it kinda sounds like it'd be even easier to avoid bigger fish.. and i don't really know how you could make the thing 3-D cause there would have to be more buttons. and it'd be REALLY tough to eat a fish that was faster than you.. so that'd be rather difficult as well

Hypersolidsnake
08-13-2003, 09:25 AM
Well, difficult is better. and only slightly faster I think. Games that are in 3D usually have acceleration and deceleration controls, and up, down, left, right.

CastleFreak04
08-15-2003, 02:15 AM
but i dont think skye can make that?

dogs dA BEST
08-15-2003, 08:04 AM
yea you just use swift not that hard now because he just has to swap the fish with 3d fist there could be a spike blow fish

Hypersolidsnake
08-15-2003, 11:05 AM
Yeah, I knew it was quitee impossible to make, buut a guy can dream, can't he?

Kid
08-15-2003, 11:41 AM
The 3-D fishy idea is cool.

Spartan
08-15-2003, 11:46 AM
sounds like it would be fun, but i dont think its practical to do in flash.

Hypersolidsnake
08-15-2003, 11:49 AM
Weel, yeah. I t would be hard to do in flash, and I don't know how much experience Skye has in other programming...

wArLoRd
08-15-2003, 04:22 PM
I just have to say that this is a splendid idea im gonna give you 10 xcash

Stick Bat Boy
08-15-2003, 11:12 PM
that would be a sweet game that would make it very addictive

Hypersolidsnake
08-15-2003, 11:14 PM
Thank you Warlord. If you like those ideas, go to the Castle forums and read the Thread 'Ideas'

tiritaka
08-15-2003, 11:21 PM
but i dont think skye can make that?

i think it is hard too, but i don't doubt of skye..........he's a great programer, or whatever it is called......

InsaneFootman
08-16-2003, 12:05 AM
lol....i doubt it.......

ryan
08-16-2003, 02:03 AM
i dont think it is that good of an idea

Harris90210
08-18-2003, 12:19 PM
yea 3-d rocks!

finalpyro
09-04-2003, 07:00 PM
3d would be great, but lets just hope skye can make it [-o<

KiLLeR404
09-20-2003, 08:15 PM
kinda like VR Aquariom instead you grow fish and stufff ... make your own aquariom and stuff buy all kinds of fish and its in #-d but if you have 3-D you have to have .... music sounds graphics ... start game buttons .....wow lots of bottons and the idea of you fishy size,color,speed,tolorance,kind,nice and also stuff like stripes,fake eys, clothes ,other silly stuff then you would want to add a survivle theme like eat 10 fishys before the timer runs out but you kould go on and on about it like adding arms to fish to carry guns and hand hato hand fishy fighting it can get a little crazy game now... we wouldnt what fish that have guns calling headshot hand a little hand-to- hand combat hehheh could be cool thou ........wink.........

JOYA
09-20-2003, 09:23 PM
If it HSS is talking isometric, then I'm all for it, good idea HSS!! :D

jamieUK
09-30-2003, 05:19 AM
Creating movies in flash does have limitations.

Although a good idea, I don't think it will be able to run on slow computers. There are few flash 3D games about, but very poor quality graphics, such as just lines and no colour, or just basic 8-bit type gaming.

Making it in 3D would probably require it to be made as an executable, not as a flash movie.

Bruno
09-30-2003, 08:12 AM
That would be really hard to control and my computer wouldnt be able to handle that.

*bangs on computer to get it started again*

Icetetter
09-30-2003, 04:23 PM
just... it'll take too much time

Peewee
10-06-2003, 07:08 PM
if u could have it like first perso nand use mouse to steer and stuff it wouldnt be to bad

bobeta
10-06-2003, 08:17 PM
hey all i know is this cu=inderfall engine=endless possibilities

Freddy
10-06-2003, 08:23 PM
its definalty possible to make.

the only thing wierd would be the controls. u could do the mouse thing peewee sugested, or use the arrow keys to steer and space to move forward.

I think it'll be pretty fun.

vaatislayer
10-12-2003, 05:55 PM
why not just leave the gam the way it is!

Freddy
10-12-2003, 07:47 PM
because, it would be awsome it is was in 3D.

The First
10-12-2003, 09:43 PM
Well having a good game made in any amount of time is still worth it to me. I mean think about it, you want skye to make the game, in this case !Fishy! 3D, and you want it to be made in the next day or so. Say skye did make it tommorow and you played it everyday until the next month... you would want skye to make another game since you were bored after you beat !Fishy! 3D. But if it was made the next month you have something to look forward to! :D

naivaz
01-18-2004, 03:01 AM
Hmmm, such an old topic. Oh well.

Well, i guess that i forgot to tell this community about a fangame i made, Fishy3d! I created this game a few months ago. Yes, it is an executable. And i did find a great control method. But i quit developing new modes due to lack of interest. Let me see what I can dig up on it:

Screenshots:

http://server4.uploadit.org/files2/180104-bigscore.jpg
http://server4.uploadit.org/files2/180104-hugefish.jpg
http://server4.uploadit.org/files2/180104-lotsofish.jpg
http://server4.uploadit.org/files2/180104-okay.jpg

These screens are from older versions of the game though. If you guys want, i could reupload the demo i have of it. It's about 2.5mb. It doesn't require too much of a computer to run it. I think you guys would enjoy it.

Oh! I'm also working on a Sticky3d. This is my current project:

http://zaviansgames.tripod.com/quicklife/screenshots/

The First
01-18-2004, 05:18 AM
Woah... the fishy3d seems somewhat... dunno, not bad but not quite something I'd play as much as fishy... but the 3d stick looks cool.

corkysucks22
01-18-2004, 04:26 PM
that would be pretty cool


if it worked

naivaz
01-18-2004, 05:22 PM
I'll find somewhere to host the demo...

...

...

www.kbbgfm.org/Fishy3D.zip

edit: Hmmm... the server i was hosting it on seems to be down. I'll find a new host then.

Here ya go! my Fishy3D demo. Probably has many bugs. But here's what i usually added when letting people play it:

----
controls: up,down,left,right,shift,space,z

objective: eat smaller fish. dont get eaten.

recommended play mode: lots of fish and either the tank or the river.
----

But yeah, i forgot what exactly shift, space and z did. I think one is forward, another is backward, and another is a speedburst. Just experiment.

Hope yah'll like it.

kevinok
01-18-2004, 08:48 PM
Wow dude you are really talented.

naivaz
01-18-2004, 09:39 PM
Well, the download is working again.

www.kbbgfm.org/Fishy3D.zip

and I also forgot to mention that the exe to run is called Fishy3D.exe. It's obvious but still, some people might not notice it at first.

So anyone tried it yet? If so, how'd ya like it?

Living_Vipe
01-24-2004, 03:27 PM
i think it would be good also loads moe fish but all in different places like and RPG i know he could make

! FISHY ! RPG

naivaz
01-28-2004, 09:41 PM
so... has anyone tried Fishy3D?

Skooma
01-29-2004, 12:29 AM
im downlaoding it now you look talented i like your style do you have MSN? i like it but its hard to see if its bigger or smaller than you and theres not many optoins that you can use in the demo but still it shows your potentall

corkysucks22
01-29-2004, 05:20 PM
downloading right now

naivaz
01-29-2004, 08:56 PM
I usually see their tail sizes to find out who's bigger. Or just goto the noticably small ones.

corkysucks22
01-29-2004, 09:28 PM
yea its hard to tell the size difference

mrlego9
02-11-2004, 04:37 AM
it wont work for me :(

naivaz
02-11-2004, 11:36 PM
Need a better explanation of the problem.

mrlego9
02-14-2004, 05:42 PM
Brings up an error page :( :( :( :( . :( :( :( :( . :( :( :( :( bo wo

CsYukhui
07-21-2004, 05:28 PM
fishy 3-d, good idea but nah

ICANTTHINKOFAUSERNAME1234
11-05-2004, 06:19 PM
I agree, this is an awesome idea, but here are my thoughts on how it could be a full gaem that you would have to donate for or something: the setting would be, as mentioned earlier, the ocean and the whole smaller fish are faster thing probably would not work, but they would have random speed so it would happen occaisionally, (pauses to breathe) and you would use the points you earn from eating other fish to earn speed upgrades and maybe special powers like slowing down time or sneaking or you could use them to buy extra lives, (breathes again) and you could find and enter caves where you could find treasure and get more points. There. My fingers hurt. :P

Liokae
11-05-2004, 06:39 PM
Hey... those are actually some good ideas there.

thepriestunderthebed
11-06-2004, 08:00 PM
xgen is alredy over worked

VENGEANCE
11-30-2004, 10:41 AM
Contrary to popular belief, Flash CAN do 3D - programs such as Shockwave aren't just magically able to harness the third dimension: programmers write extremely complex scripts to create 3D animation or game applications. And if you know the equations and mathematics they used to do it, then you can recreate the effect yourself. However, Flash is slow. TOO SLOW to handle full-scale 3D environments. You need to know what you're doing in order to optimize it properly.

I've seen 3D Flash games before - the main problem with making 3D stuff is that Flash only has a 2D authoring environment. You have to apply whatever you make as a 2D object onto a 3D object that you've drawn out with lengthy scripts, which is damn near impossible.

The problem with using Shockwave is that it's EXTREMELY slow on Macs, as is Flash... but to a lesser extent. And .exe files don't work on Macs either. If you want a bigger audience for your games, then always use Flash. It has the best cross-platform compatibility, and it'll even run just as quickly as it does on PCs, as soon as Macromedia get off their arses and release 8-Ball.

arbieo
12-05-2004, 03:59 PM
one things for sure, you couln't make it in flash. (or so i think)

c00lryguy
12-05-2004, 04:01 PM
Contrary to popular belief, Flash CAN do 3D - programs such as Shockwave aren't just magically able to harness the third dimension: programmers write extremely complex scripts to create 3D animation or game applications. And if you know the equations and mathematics they used to do it, then you can recreate the effect yourself. However, Flash is slow. TOO SLOW to handle full-scale 3D environments. You need to know what you're doing in order to optimize it properly.

I've seen 3D Flash games before - the main problem with making 3D stuff is that Flash only has a 2D authoring environment. You have to apply whatever you make as a 2D object onto a 3D object that you've drawn out with lengthy scripts, which is damn near impossible.

The problem with using Shockwave is that it's EXTREMELY slow on Macs, as is Flash... but to a lesser extent. And .exe files don't work on Macs either. If you want a bigger audience for your games, then always use Flash. It has the best cross-platform compatibility, and it'll even run just as quickly as it does on PCs, as soon as Macromedia get off their arses and release 8-Ball.

will you freaking read peoples posts?! and it is extreamly possiblein flash

VENGEANCE
12-14-2004, 05:12 PM
I know it's possible in Flash:

http://www.flashkit.com/board/showthread.php?threadid=465420&perpage=20&pagenumb er=1

But the thing is: if you want to actually do anything in 3D, you need to write massive engines. Collision detection in 3D is damn near impossible in Flash, and there's no way of making actual bumps or hills in the map using the super-speedy method shown in the URL above. You can make things go straight up, such as trees and scenery, provided that you don't mind them not seeming to be stuck firmly into the ground, but you can't make slopes. The only functions Flash can has that are even vaguely to do with 3D are: swapDepths(); (for making things go behind each other) and the Drawing API, which can be used for reasonably plausible 3D stuff... but nothing along the lines of a full-scale racing game or anything.

So I guess what I'm trynig to say is this:

The illusion of 3D can be made in Flash, but...
- You won't have much control over it
- You can't have bumps, hills or slopes
- Things sticking upright won't necessarily stay firmly rooted into the ground
- It'll be slow
- Collision detection will be a pain in the ass

The Brown Cow
12-14-2004, 07:49 PM
*points to sig*
Okay, so that's super scaling technically, but it's still 3D-ish.

It's hardly worth trying to make a full game in 3D using Flash though. Flash is too slow to handle the drawing aspect at a decent speed, and adding more onto that will kill most processors. Fun to play with, but I'd go for a different language if you want to make a full-out 3D game.