View Full Version : Guess what I started doing...
Freddy
01-01-2005, 08:55 PM
Well yesterday I was playing SRPG(yeah I know, who plays that anymore?), when I thought to myself, "Hey, wasn't this more complicated than this?"
So I slowly started to think up ways to make certain parts of the game. Turns out I think I can actually make this. I may have a little trouble with the clock and bar fights, but the rest is completely doable with my limited skills. So I started to work on it this morning and this is what I have:
[flash width=550 height=400 loop=true:23a78a69c4]http://atlas.walagata.com/w/stalkerstudios/StickRPG_cloneMx_new_one.swf[/flash:23a78a69c4]
the green markers is where the doors will be. just touch them to enter.
I only have the Pawn shop and the work place working.
and only one item to buy.
u can see the inventory by mousing over the "i" in the top right.
I figure I can completely write all of the code for this in 3-4 days.(well maybe more since school will reopen for me).
the art will be the hard part. With an artist, things will look much better(as u can tell, I'm not a good artist).
anyone want to help. I can show everything I have(and there is a buttload of things happening behings the scenes). if we're lucky, we might emulate one of xgen's greatest games.
MercuryLime
01-01-2005, 09:54 PM
I'd be interested in working on a bar fight section.
Jshaw71
01-01-2005, 11:11 PM
looks good shadow, so far so good, add a couple more places, also oput a limit on how many times you can work, I worked til i had a 1k and walked around...
Leperkawn
01-02-2005, 02:05 AM
I think he plans on it, when he gets the day and energy and stuff down.
Pretty good so far. I think you'll be able to pull it off.
Freddy
01-02-2005, 10:16 AM
yeah, that clock will take me some time. I dont know how he did it.
I think he had all the frames for every hour pre made and when an event happens it goes to the next frame. But then, making several hours pass wouldn't be that way.
I dont know.
Sperry
01-02-2005, 10:39 AM
i believe you mean clock. good luck on the game.
DarkReality
01-02-2005, 11:40 AM
OMGLIEK I became a millionaire in liek one day!!!1One!
>_>
Not bad at all. But make the character move a bit faster in the final version. That's incredibly slow. As in, slow-enough-for-me-to-die-of-old-age-before-he-gets-to-work slow.
The Brown Cow
01-02-2005, 12:25 PM
The clock should be pretty easy.
Store the time in some sort of chunks in a variable. Say there are 24 chunks in a day.
If you want to have two chunks (hours) pass, just increase the time variable by two.
Every time the game returns to the main frame, refresh the clock graphic to match the variable. gotoAndStop(time)
Freddy
01-02-2005, 04:19 PM
i believe you mean clock. good luck on the game.
yeah thanx. spelled something with a totaly different meaning.
I'll try the 'chunks' method on the clock later. its not my biggest priority right now. I need to get that stats working properly now.
Hey! I added a gym! the stats aren't working so u can work out all u want but nothing will happen to yours strength(which u can view from the little status icon in the top right)
Jshaw71
01-03-2005, 11:29 PM
shadow, the stats reset when you leave a building, as well as the ,money jus thought i would let you know, looks good so far, pretty good...
The Brown Cow
01-04-2005, 10:08 AM
The money stays for me.
The stats reset because you gotoAndStop back on the frame where they're initially set. To fix this, you can just define them on an earlier frame, like the splash screen.
Nice!
It's great to see someone inspired by an XGen game!
I'de love to see how far this gets and how close it looks/plays to the original. :D
sephiroth4367
01-04-2005, 02:53 PM
yeah its awesome
denacioust
01-04-2005, 03:10 PM
If you want any help with the graphics or script I've made one already so I can help
Freddy
01-04-2005, 04:21 PM
yay! skye likes the idea too :D
I've fixed the stat problems(yeah exactly as u said TBC). I also tried making the health directly effect your strength, which after after careful tweaking is working perfectly. Its not up yet, but I'll put an update after more suggnificant updates happen.
EDIT: I updated some stuff.
Health now effected by strength
can buy or sell in the pawn shop(eventualy u'll be able to even sell items the pawn shop doesnt have)
fixed stat bug
a description of how much of a stast increase for working out and studdying
hopefull by the next update I'll have
your own pad!
a working clock(maybe)
at least one other person
more job titles
bobmasedo
01-05-2005, 08:05 AM
*brain tries to resist making a matchstick joke*
I started making one too because my friend told me to but I havent worked on it much but yea the clock wouldn't be that hard I did a thing like it for something awhile ago because I didnt know the quicker way :D
Freekee
01-05-2005, 08:20 AM
Wow. Looks cool! Looks pretty close to the original. Hope it turns out great! :)
Freddy
01-05-2005, 07:56 PM
ok, encountered a problem.
when a movie clip has the 'enterFrame' dohicky in it it means that the script inside it will constantly do what its told what right?
well when I put:
onClipEvent(enterFrame){
if(_root.workPlaceJob1 == false){
if(_root.workPlaceJob2 == false){
this.gotoAndStop(1);
}
}else{
this.gotoAndStop(2);
}
}
and leave the building, appearently things go back to where they were before. cause when I come back it acts as if the variables are false when they are infact true. so it goes to the first frame when it should be on the second.
whats the deal?
The Brown Cow
01-05-2005, 08:01 PM
So long as the movieclip remains on the stage, yes.
Your logic also confuses me... let me run through it.
if you do not have a job at the first place
and if you do not have a job at the second place
display the first frame
but if you do have a job at the first place
display the second frame
Is that what you want?
moonm325
01-05-2005, 08:05 PM
I think what he means is:
if you do not have a job at the first place
and if you do not have a job at the second place
display the first frame
but if you have a job at the first OR the second place
display the second frame
Right?
The Brown Cow
01-05-2005, 08:07 PM
Makes sense.
Freddy
01-05-2005, 08:08 PM
yepers. thats how my logic works. I dont know of a way to make 2 conditions in an if statement. so this is the next best thing.
the first frame is supposed to be for u to apply for the job, the second is for the promotion.
as for the MC being on stage the whole time. it is durring that particular frame. but either way, shouldn't it check for the value of the variables as soon as it hits the frame anyway? It shouldn't have to be on every frame.
The Brown Cow
01-05-2005, 08:12 PM
Two conditions in an if statement?
|| means OR
&& means AND
if (thing1 == true && thing2 == false) {
// thing1 is true and thing2 is false
}
Use the wonderful trace() function here. Trace _root.WorkPlaceJob1 and 2 in that sucker and see what happens. If they come up as undefined, something bad has happened. If nothing is displayed, the clip probably no longer exists.
Freddy
01-05-2005, 08:17 PM
wow. I guess that was the problem. it works now, but y? they were just nested if statements.
flash is confusing.
alright thanx. I think I got job promotion down. now I just have impliment them.
next step is your own pad.
moonm325
01-05-2005, 08:18 PM
If they come up as undefined, then you need to just give them a value of '0' when you define them. That may solve your problem. If not, then ask tbc.
The Brown Cow
01-05-2005, 08:25 PM
The nested ifs probably didn't work because the else only applied to the first if, and not to the second.
moonm325
01-05-2005, 09:08 PM
either that, or flash is just stupid, and can't understand nested ifs :P
Freddy
01-11-2005, 03:07 PM
another update!
this one is better than the previous ones.
I added:
a working clock(I know it doesn't look like it but it is)
days
your hotel
a job promotion!(one at least)
and a few other little things here and there.
The Brown Cow
01-11-2005, 04:52 PM
Very impressive! This is coming along quite nicely. It's almost up to SRPG's quality, codewise.
I would make studying take more time. It's easy to just spend a day increasing it.
A little health should be recovered while sleeping, no?
The clock graphic needs work (but I assume the graphics are all temporary).
Freddy
01-11-2005, 08:32 PM
well I will eventualy solve the studying problem(as well as some others) by putting a time in which certain buildings will close. so that u can only increase certain stats at certain times of the day.
health will obviously be recovered when sleeping, and yes just about all the visuals so far are temporary. they are just there for a place holder so I can add code to it.
I'm raelly happy I got the clock down though. turns out your 'chunks' plan worked perfectly. the next hard step is the bar. particularly the bar fights.
I would be happy to help where necessary, drawing or otherwise.
bobmasedo
01-12-2005, 04:17 AM
My one's interesting, I've got most of the stats down, I think I'm doing things in a really bad order though, I've got the start of the town and some things down like walking around, boundries so on but the thing is I've already done a preloader(which I made a small pong game for), an incomplete title screen(I dont know the name yet, possibly Taogcitsd) and I've done the saving/loading with the current variables
I think I'll set up the jobs and the clock next and I might start a storyline in it
VENGEANCE
01-12-2005, 01:05 PM
The game runs pretty slowly. Split the map into tiles (remove ones that are off-screen and move them back in from the other side on a different frame), and use one enterFrame clip event/function across the entire movie.
The Brown Cow
01-12-2005, 02:56 PM
Or take the Cinderfall approach and use a bitmap as the background. The filesize will be bigger, but the game will run much faster.
Freddy
01-12-2005, 04:30 PM
could it be it runs slowly because the character is set to walk at that speed? I will put a skateboard or someting like that eventualy.
VENGEANCE
01-12-2005, 05:55 PM
It's very rarely that the speed of the game will be directly linked to any sort of variable. I'd recommend setting the framerate to 1 more than a multiple of ten, but higher than 12 (in other words, 21, 31... but 41 would be pushing it a bit). What's with the 1 added on? Well, for some inexplicable reason, it seems to make the framerate a lot more consistent and closer to the actual specified framerate. Nobody knows why, but it has been proved in many tests on Flash Kit.
Also, subtracting numbers is faster than adding them. For instance,
_x += speed;
Would be slower than:
_x -= -speed;
Want to know why? It's because, when adding, Flash has to check if the variable is a string. Speed could be equal to "fuzzy", so it might have to be adding "fuzzy" to the _x value. However, you can't subtract a string from a variable, so Flash instantly knows it'll be a value.
And if you're ever dividing by or multiplying by a power of 2, it's always several hundred times faster just to use bitwise shifts.
Since binary uses a base-2 addition system, shifting it to the left will double it. For example:
thing = 32;
thing <<= 1;
trace(thing);
// Figure out what thing (or 32) is in binary and move it one column to the left.
This would output 64, because 32 in binary is:
100000
Moving it one column to the left would result in:
1000000
Which is 64.
Dividing by 2 is a little less accurate.
thing = 32;
thing >>= 1;
trace(thing);
// Figure out what thing (or 32) is in binary and move it one column to the right.
This would output 16, because 32 in binary is:
100000
Moving it one column to the left would result in:
10000
Which is 16.
Now, why would this be inaccurate? Let's try it with an odd number, such as one.
1
What happens when we move 1 a column to the right in binary code?
-poof-
It disappears. Just like one of the 0s disappeared when we moved 32 one column to the right.
However, as long as you don't have an odd number, you should be okay. It's pretty processor-intensive to divide, so if you end up needing to multiply or divide by a power of 2 (such as 1, 2, 4, 8, 16, 32) you should always try to utilize this.
But why is it so much faster, you may ask?
Computers have these things called switchers (I believe), which can move a binaric number up or down a column almost instantaneously. It doesn't have to do any real calculations, and the function is built into the hardware, so it doesn't have to go through loads of script beforehand.
While I'm on the topic of optimization, I may as well spout out a bit more of the knowledge I've learnt over the years:
Setting the _visible property of an object doesn't make the game run any faster. If anything, it makes it slower. This is because Flash renders it before making it invisible. The same applies to using masks. To solve this problem, you may want to leave a blank frame somewhere for the object to stay on.
This:
negativeSpeed = speed*-1;
Is a lot slower than this:
negativeSpeed = -speed;
Because with -speed, Flash doesn't have to calculate anything. It just tells the computer to think of it as a negative number instead of a positive number. Computers can handle negative numbers just as easily as they can handle positive numbers, since a variable with 8 bits to store data in (Flash doesn't bother with forcing you to set a cetain amount of memory to spend on each variable) will set up half of those bits as negative numbers. So instead of being able to go up to +255 (or possibly 256... I may have added it up wrong), it'll be able to go up to +127 (or +128...) and down to -127 (or -128...).
A for loop is _exactly_ the same as a while loop. Here's a for loop and a while loop both doing the same thing:
for (i=0; i<10; i++) {
// blah
}
i=0;
while (i<10) {
// blah
i++;
}
Although I've never used while loops. On Flash Kit, they're said to be faster. I don't know why they would be... because they're just two different ways of telling Flash to do exactly the same thing.
a++;
is faster than:
a += 1;
I think this is because Flash will instantly know that it can't be a string, whereas when there's an operand involved, Flash won't know if it's a string until it does a calculation or two. But if I'm correct in these assumptions, then there'd be no difference in speed between:
a--;
a -= 1;
Although I know that a--; would be the faster one. Maybe it's just because Flash will instantly know the value it has to be subtracting or adding.
What else..?
Ah. Do a lot of the pre-calculating yourself. Here's an example.
object1 is here just for the sake of the test. He is a movie clip.
object2 is also movie clip, and he has this value associated with him:
hit = hitTest;
Now we can do this:
if (object2.hit(object1)) {
Instead of this:
if (object2.hitTest(object1)) {
Although you may think it would run slower, since Flash would have to check the variable to find out what function it was going to use before it was able to run the script, it actually runs MUCH faster. Why? I don't know the exact reason (I keep forgetting), but it's something to do with Flash already knowing what the hitTest function is going to do, instead of having to search through its library to see what it's for.
You can also use it for Math functions, such as Math.random(); and Math.round();
Well, there's tons more I could go over if you really wanted me to, but - quite frankly- I'm exhausted from all this typing. I'll just link you to the Flash Kit optimization thread:
http://www.flashkit.com/board/showthread.php?threadid=434875&perpage=20&pagenumb er=1
moonm325
01-12-2005, 08:59 PM
*blinks*
Wow.
*blinks again*
That was liek the longest post I have seen in my life.
*Picks up jaw off of the floor*
Freddy
01-12-2005, 09:04 PM
but all of that is done in the quickest of instances. we're talking a tenth of a milisecond.
It shouldn't be too noticeable.
moonm325
01-12-2005, 09:14 PM
a tenth of a milisecond is a nanosecond. :P
bobmasedo
01-12-2005, 11:38 PM
I thoght a millisecond was a 1000th of a second and nanosecond was a millionth of a second
Thanks for the tips but its probably running slow because its on a page on a forum
DarkReality
01-13-2005, 08:51 AM
A tenth of a millisecond is 100 nanoseconds.
Millisecond = 10^-3 seconds
Nanosecond = 10 ^-6 seconds
But close enough. Nothing too noticeable, really :-D
I think the actual coding in flash isn't really what slows it down. What tremendously slows it down is graphics, especially when it has to keep loading new ones. But whether flash takes one or two steps to add two numbers, there really isn't much to notice, unless you had several million numbers with each other in each frame. In that case, you might end up seeing some lag :-D
mrlego9
01-13-2005, 08:18 PM
translation for the sintific noation 1 sec= 100 milliseconds 1 milliasecond= 100 nano seconds there for 1 sec= 1000 nano seconds. better. i think yes. :). i think iveseen longer (textwise). i like to look at old topics to find anything interesting
moonm325
01-13-2005, 09:00 PM
Umm... no. It means 1 sec= 100 milliseconds 1 milliasecond= 100 nano seconds there for 1 sec= 10,000 nano seconds. Look:
100*100=10,000
bobmasedo
01-14-2005, 01:19 AM
1 second is 1000 milliseconds
deci 10th
centi 100th
milli 1,000th
micro 1,000,000th
nano 1,000,000,000th
pico 1,000,000,000,000th
femto 1,000,000,000,000,000th
atto 1,000,000,000,000,000,000th
zepto 1,000,000,000,000,000,000,000th
yocto 1,000,000,000,000,000,000,000,000th
It does have some logic behind it I dunno about milliasecond 1millisecond = 1 million nano seconds
Anyway - does anyone know how to check what button is down in flash?
DarkReality
01-14-2005, 08:17 AM
Good god, at least someone knows the metric system.
And there's only millisecond. There's no such thing as a milliasecond.
The Brown Cow
01-14-2005, 08:27 AM
Anyway - does anyone know how to check what button is down in flash?
If you're talking about which key is pressed, you can use the Key object.
Key.isDown(key) returns true or false according to whether key is pressed.
There are other ways too. Look at the Key object in Flash's help files.
Freddy
01-14-2005, 07:34 PM
Right, so Im going to be adding more than just beer to the bar. Though I dont know of any fancy bar drinks. So I need some help.
What are some fancy things in the bar to drink?
They will effect charm in some way. If the drink will get really effed up, then it may even lower health.
The Brown Cow
01-14-2005, 08:06 PM
How about some stronger drinks? Scotch, whiskey?
VENGEANCE
01-15-2005, 05:58 AM
but all of that is done in the quickest of instances. we're talking a tenth of a milisecond.
It shouldn't be too noticeable.
On the contrary: I've been doing this stuff on Invasion, and it seems to be making a noticeable difference.
bobmasedo
01-15-2005, 06:13 AM
Anyway - does anyone know how to check what button is down in flash?
If you're talking about which key is pressed, you can use the Key object.
Key.isDown(key) returns true or false according to whether key is pressed.
There are other ways too. Look at the Key object in Flash's help files.
Na, I meant detecting which key, mmm I'll look sometime
The Brown Cow
01-16-2005, 12:17 PM
There's something like Key.getKeyCode(), which might do it.
bobmasedo
01-16-2005, 03:59 PM
Key.getAscii() works, but it doesnt reset
Jshaw71
01-16-2005, 10:49 PM
not that this has anything to do with the drink comment a quoted, but i would like to see a pool minigame, if you beat the person shooting, you get money, as far as fancy drinks go:
shirley temple
bloody marry (not sure if that's a fancy one or not, but)
Pina Colada
margaritta
as far the other stuff:
Beer
scotch
rum
vodka
Right, so Im going to be adding more than just beer to the bar. Though I dont know of any fancy bar drinks. So I need some help.
What are some fancy things in the bar to drink?
They will effect charm in some way. If the drink will get really effed up, then it may even lower health.
Key.getAscii() works, but it doesnt reset
flash doesn't really use the Ascii values, it uses the "Code" values... or so I think. The Key.isDown() uses the code values.
if (Key.getCode()!=0 && Key.getCode()!=key) {
trace(Key.getCode());
var key=Key.getCode();
}
that is the simple little script snippet that I've been using. I have it looping between 2 frames with that on frame 1. It displays the keycode of the last key you pressed. I had it not return if the code was "0" (no key pressed) or it was the same as the last time it looped. This left out the mess. Feel free to use.[/code]
Freddy
01-17-2005, 02:27 PM
thanx Jshaw.
actually I saw the legends of bartending yesterday on the food channel and a lot of those drinks are there.
How could I forget a margaritta. thats so common too.
Jshaw71
01-17-2005, 02:43 PM
thanx Jshaw.
actually I saw the legends of bartending yesterday on the food channel and a lot of those drinks are there.
How could I forget a margaritta. thats so common too.
n/p at all, thoise were jus a few that came to mind, are you going to have a list of drinks both fancy and harder stuff?, when can we see a fighting game? I was thinking of a underground fighting club....
Freddy
01-22-2005, 05:55 PM
hey again, I was ging to give u guys an update today, but I got another problem.
Im making the bank, and for some reason the text field where u deposit and withdraw money is read as a string. the feild where the balance in the bank is kept, is also read as a string.
so whenever I deposit money, it isnt added, but put next to the zero.
how do I get it back to numbers?
Nexus
01-22-2005, 08:50 PM
Depending on how you access the text field, it would look something like...
_root.bankfield.text = Number(_root.bankfield.text)+Number(_root.moneyfie ld.text);
Basically, the Number() function is what you are looking for here.
Hope this helps.
pj rockastanski
01-23-2005, 08:39 AM
Add a save function. That would be amazing.
Freddy
01-23-2005, 01:00 PM
thanks nexus, worked like a charm.
a save option would be kind of useless. The original wasn't a really long game and neither will this.
Unlimited mode is long, but a save just takes the fun out of it. The fun is seeing how far u can go before u have to turn off the comp. Saving would take that away.
also, Heres the UPDATE!
refined movement(thanx TBC)
a bank
another item
a person (touch him and press CONTROL)
healing when u sleep,
ability to add your name,
and a few other nicknacks
denacioust
01-23-2005, 04:13 PM
The game looks good ;)
The Brown Cow
01-23-2005, 09:35 PM
One problem: control + clicking is the same as a right-click on Mac. When I talk to the guy, I can't give him my name because it brings up the Flash menu. Shift and space are both nice keys...
It's looking great shadow. Heres some pointers:
Make boxes behind text buttons and group them for button symbols like "LEAVE" so that you don't have to click the letters themselves, you have a margin of error. Even make them nice, rounded, filled in buttons for a nicer look as well.
When you leave a building, move the character a little further out into the street, so as when you walk on the sidewalk you don't reenter the building.
As browncow said, change the Ctrl button for talking to the guy, because Mac's will become frustrated with this.
Other than that, superb work.
c00lryguy
01-24-2005, 12:52 AM
just a note, I'm helping out now so you should expect updates faster
edit:
after 5 hours of working, I'm left with this, Enjoy
http://img181.exs.cx/img181/8416/stickrpgclonemx42ao.swf
*passes out*
The Brown Cow
01-24-2005, 07:55 AM
Link's not working.
c00lryguy
01-24-2005, 09:58 AM
http://img181.exs.cx/img181/8416/stickrpgclonemx42ao.swf
*passes out again*
pj rockastanski
01-24-2005, 05:03 PM
I've noticed that when you take class at the school your money can go into the negatives if you use more money than you have.
EDIT: Oh, and great work c00lryguy! :)
VENGEANCE
01-25-2005, 05:33 PM
You seriously ought to make saving. it only takes a couple of minutes.
Freddy
01-25-2005, 05:34 PM
control problem fixed, school problem being addressed. Ive made a whole new map, but it also means I have to redraw the buildings. But that turns out to be a good thing since I can spend more time on them and make 'em look nice. The city is much bigger too. I added interest and McSticks.
oh and btw, c00lryguy is helping out.
Specificaly the bar fight, and robing the bank. also another little someting extra which I wont mention.
Dont mention it either c00lryguy!
its not updated yet but expect it up by tomorow.
*sigh*
man this is turning bigger than I expected. but I'll finish! I swear I will!
c00lryguy
01-25-2005, 05:49 PM
if you dont finish, I will.
trust me, I wont tell
bobmasedo
01-25-2005, 06:16 PM
Cool, keeps getting better and better
c00lryguy
01-25-2005, 06:57 PM
shadow did most of it, he just redid the city, I'm just helpin out
this reminds me to do the bar fight...brb
pj rockastanski
01-27-2005, 01:28 PM
So when do you think it will be done?
c00lryguy
01-27-2005, 02:30 PM
games never have a due date...ever
once we get everything most stuff finished we should set one...since this is a game and we're coming up with new ideas constantly, there is none now
Wow...
*Starts looking for a new job*
Honeycomb
01-27-2005, 06:43 PM
Good job cOOlryguy! For the game you need just a bit more things i really like it. Its like mini pocket version of StickRPG.
Freddy
01-27-2005, 08:08 PM
Wow...
*Starts looking for a new job*
*dies laughing*
phew. we appriciate the comment, but I(dont know about c00lryguy) am just an amature. a lowsy one at that.
well thanx for at least noticing.
c00lryguy
01-28-2005, 05:45 AM
*struts around with my chest out*
also shadow...are you done with the animations?
or fix that little problem?
illrainman
01-28-2005, 01:22 PM
I think I found a glitch or something, but you guys may have planned it like that, I dunno. When you talk to the guy, you can get to the message where he attacks you. Then whenever you talk to him again later, even after releasing the talk button, he still attacks you. is that supposed to happen or is the conversation supposed to restart once you move away from him?
Nice work by the way.
c00lryguy
01-28-2005, 02:21 PM
yeah
1)That was a test made by me..I wanted to see how him talking worked and how to lost hp at the same time
2)It was taken out since it was just a test
3)You're finding bugs already...thats good
denacioust
01-28-2005, 05:55 PM
Em.. Nice work, but the preloader doesn't work and I seem to have a permanent hangover ;)
Freddy
01-28-2005, 06:34 PM
!?
The loader doesn't work? U sure?
But if it doesn't work, how come it plays?
c00lryguy
01-28-2005, 08:19 PM
works perfect for mine...people seem to have problems with everything flash latly...mostly firefox userd
stickdude237
01-28-2005, 09:31 PM
if its not to late i dont no any thing about making games but reading over this topic someone said to make the guy faster, i think it would be cool to go to the gym (when u go to the gym in real life you train a part of your body at a time not all at once) train your agility, arm strength, abs, and other things. im not saying do this or i wont play and im definately not saying it'll be a dumb game if u don't if i were vreating the game (if i ever learn how to) i wouldn't change the game, its probably to late huh? O well but good luck and great progress
supernerden
01-29-2005, 01:40 PM
Wow, this game is soon better than the original. You need to have the barfight, tough.
Edited: Look what I did with the "bank code" (where you deposit negative amount)
http://www.home.no/peter-k/xgen/Look!.JPG
Is it supposed to show "Infinity"?
The Brown Cow
01-29-2005, 05:21 PM
Heh, you got past Flash's limit on the size of a number.
The loader doesn't work for me either. I've been right-clicking and selecting play.
denacioust
01-29-2005, 05:50 PM
Yeah, the loader for me just stays at zero so I right click and go to play.
Freddy
01-30-2005, 11:08 AM
actually that happened to me jsut now with the update. I dont know y since it was working before. I took out the preloader for now though.
oh yeah. I updated it.(see first post)
if u though walking before was a pain in the arse, well that pain got bigger. I'll put in a board in the next update.
Press SPACE to talk to the guy.
a lot of stuff is new, we just didn't make it available yet.
but for what is available, its mostly minor things. I did put in interest for yu guys though. u cant take out a loan yet, but thats next.
stickdude237
01-30-2005, 03:03 PM
very impressive, but when i played i couldnt get a promotion past mail clerk my intelligence got to 90. I alsodont think the job pays enough, it pays like 50 bucks for 6 hours is that just for that job or what? will there be other job options? I think that the price on the beer is too high, in srpg its 5$ less and you get 2x as many charm. Is there a save option and what else do you plan on adding to it? just a few questions/comments. congrats you guys who made this game showed me, i though that u all were just lying about making a game because u say u made all this progress (which i see u did) in like 2-3 weeks.
Freddy
01-30-2005, 03:11 PM
I only have 2 job promotions currently. later on, I will have more. just as much as the original SRPG.
c00lryguy
01-30-2005, 03:18 PM
eh shadow, ill work on that falling thing later(i know exacly how to fix it)..im gettin home soon
Boshinator24
02-25-2005, 08:51 AM
When are you gonna post an updated version
Boshinator24
02-26-2005, 04:57 AM
Sorry For the Double post but I know cool guy is banned
so are they still gonna make this?
Freddy
02-26-2005, 04:57 PM
yep.
there has been a little lack of communication lately with the team. seems its pretty dificult for us to find each other online at the same time. But there is a lt done. U guys gotta check out the barfight animations. Freakin awsome. Credit goes to _Gravy for that.
I'll bring u guys an update when I get the chance. Hopefully withing the next few days. so sit tight.
_Gravy
02-26-2005, 05:07 PM
Bah. You mean Ry is having too much trouble with the boundry code and he's too self absorbed to ask anybody about it. Truth of the matter is: If we can't ge tthese boundries working. There will be no game. Ry has had it for like 3 weeks now.
Homer43
02-28-2005, 12:44 AM
http://www.spike.http.co.il/uploads/uploads/jpg/1/abc.JPG
(look at my cash)
man i am good :D.... if you cant figure this one out you are pretty much an idiot, and no i didnt edit anything.
Freddy
02-28-2005, 01:23 PM
that must be edited.
I put a limit to the amount of money u hold.
ABC123
02-28-2005, 03:13 PM
You can edit it with artmoney.
Boshinator24
02-28-2005, 06:20 PM
at the bank he deposited infinity or something
EDIT: I tried that and it gives you NaN and that is unlimited money
moonm325
02-28-2005, 06:28 PM
This is what I got when I typed in "infinity" clicked withdraw:
http://img.photobucket.com/albums/v312/moonman36/NaN.gif
Boshinator24
02-28-2005, 06:33 PM
ya that is what happend for me
The Brown Cow
02-28-2005, 06:39 PM
Yes, strings don't tend to make good numbers.
Shadow:
if (Number(input.text) != NaN) {
// Take out loan
}
arkhan
02-28-2005, 06:59 PM
I had that infinity thing once when I was testing a score sistem..some stuff was wrong, and the numbers went crazy for a while..the infinity apeared and in a few seconds it turned into NaN..I think it might be when the number is bigger that the usual 64bit limit(if Im not mistaken its 64bit..but I really dont know)
Boshinator24
02-28-2005, 07:32 PM
Coolguy told me to say that he made it so only numbers can be inputed in the new version
The Brown Cow
02-28-2005, 07:44 PM
Good, I suppose it would also work like this:
_root.loanAmount_txt.restrict = "0-9";
Probably better that way too. Users aren't even able to type anything other than a number.
Freddy
02-28-2005, 08:01 PM
well, either way, I have the new version and tested it out. I didn't get taht. so Ry probably fixed it.
thanx though. hopefuly we'll get that much input from u guys when its ready for testing.
Boshinator24
02-28-2005, 08:13 PM
When will you post an updated version?
_Gravy
03-01-2005, 04:36 PM
<.<
>.>
Shhh...
[flash width=550 height=400 loop=false:79736c10a4]http://www.sunsetdesign.com/chris/StickRPG_tribute_v0.27D.swf[/flash:79736c10a4]
I hope I don't get in trouble for this, if shadow or ry yell at me I have to take it off. Check out the new sprites I made!
Freddy
03-01-2005, 05:11 PM
nice. u took out the boundaries fro them.
feel free to marvel at _Gravy's work with the bar fight animations. Of course the code is far from done, but isnt the animation smooth.
ooooooooo......
dont go screwing with the bank balance. only numbers are allowed.
EDIT: wait a sec, that doesnt happen to my version. I'll have to look into it.
Blixinator
03-01-2005, 05:24 PM
hey whenever you leave the fight you die
Homer43
03-01-2005, 06:14 PM
at the bank he deposited infinity or something
EDIT: I tried that and it gives you NaN and that is unlimited money
nah, just deposit a really low negative number (-1000000000000000000000)
which you cant do in the latest version
edit: hmm i cant even do that now, oh well it worked once.
VENGEANCE
03-02-2005, 04:58 PM
If you deposit text, then it turns you money into NaN (Not a Number). If you need to know how to fix it, just ask me.
stickdude237
03-05-2005, 07:35 PM
how come you cant get a promotion past mail room clerk?
Wow, thats great. There has been alot of progress since the last version. I hope you guys can come out with a new one soon! I cant wait.
MercuryLime
03-05-2005, 10:47 PM
SWEET animation for pure energy attack. :)
Leader Of The Penguins
03-16-2005, 07:18 PM
Hey Shadow still need a computer artist I'll help.
Reply if you still need help. :D
bobmasedo
03-19-2005, 06:53 PM
Cant you do something like
if(not moneyinbank+deposit == NaN and deposit >= 0){
money -= deposit
moneyinbank += deposit
}
Something like that
The Brown Cow
03-19-2005, 07:45 PM
Cant you do something like
if(not moneyinbank+deposit == NaN and deposit >= 0){
money -= deposit
moneyinbank += deposit
}
Something like that
if ((moneyinbank+deposit != NaN) && (deposit >= 0) {
money -= deposit;
moneyinbank += deposit;
}
VENGEANCE
03-21-2005, 03:02 PM
Actually, if Flash thought the deposit variable was a string (which it probably will), then 1+"0" would equal "10", not 1. I suggest putting Number() around the deposit variable in each line.
andre_xgen_andre
03-22-2005, 04:47 AM
hey Shadow
nice flash game. :D
do you have MSN?
Freddy
03-22-2005, 04:46 PM
yes I do.
I dont feel like posting it here. PM me if u want it.
Boshinator24
03-24-2005, 10:45 AM
when will you post an update?
Freddy
03-24-2005, 02:23 PM
y do u want to see an update so much?
Boshinator24
03-31-2005, 06:55 PM
SRPG is my favourite game I cant wait to play any clones
_Gravy
04-01-2005, 05:59 PM
Well wait a little longer. After an hour and a half of talking and proposing new mechanics. We just might be able to compete with srpgc. We're kind of drifting away from the clone category.
Blixinator
04-01-2005, 06:33 PM
mind if I make a few suggestions
1.a gender option M/F so you can get a GF or BF
2.more people to interact with
3.texas holdem at the casino
4.choose what your guy looks like
Bodadem
04-01-2005, 06:40 PM
o.o..If you put 'Texas Hold'Em' in your casino, I'd prolly play your game for that alone..For any that don't know, Texas Hold'Em = the most fun kind of poker, IMHO.
Blixinator
04-01-2005, 06:51 PM
wow bodadem you are absolutly right
more suggestions
1.easter eggs (like _Gravy or shadow written out in the branches of a tree, or a shadow of a gravy pourer thingamabober)
2. if you crash with someone they come and mug you
Freddy
04-03-2005, 03:42 PM
mind if I make a few suggestions
1.a gender option M/F so you can get a GF or BF
2.more people to interact with
3.texas holdem at the casino
4.choose what your guy looks like
1. we really dont want a dating sim here. so this well probably not go in the game.
2. oh u'll get that. and they'll give u things to do too. completely optional of course.
3. well see, I dont want to draw out 52 cards, then code such a complicated game. Black is already a bit dufficult. We may not even put that in.
4. well, there will be other things that will dertermines his color. if the usder picked the color, then we wouldn't be able to put that part into the game.
But we are sort of drifting away from being a clone. It wont be by too much. There will be lots of things SRPG wont have. THats for sure.
Blixinator
04-09-2005, 02:21 PM
ooooooo
how long have you been working on this?
_Gravy
04-09-2005, 02:53 PM
I unno. I haven't heard from shadow ever since we discussed the new features.
Freddy
04-09-2005, 05:27 PM
my bad. I've been avoiding someone on MSN thats all.
someone from school. I owe him songs.
Boshinator24
04-10-2005, 01:28 PM
my bad. I've been avoiding someone on MSN thats all.
someone from school. I owe him songs.
Just Block him
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