View Full Version : Turn based system.
http://i17.photobucket.com/albums/b57/mattsflash/turnbasedsystem.swf
Is tah tany good?
Comments?
I know the hittest is bad but it's not the point of the test.
Jared
05-20-2006, 11:19 AM
Oh ya that’s an interesting idea using those buttons to give control to each one of those guys.
It's a very simple engine really. Simple states taht if yo uhit the keys and its that persons turn he well move if not he well not move.
cryzabey
05-20-2006, 12:16 PM
Pretty kewl = )
but after you move them away from the button you have know idea wich button represents each character.
Update:
Each player can take 15 steps before the turn ends.
Jared
05-20-2006, 12:54 PM
Pretty kewl = )
but after you move them away from the button you have know idea wich button represents each character.
Lol so true. I guess it just leaves you guessing than ah?;)
Im makin ga better one wit hswords and different colors for he different players.
LizardRob
05-20-2006, 01:11 PM
is this sort of a test for the nixide game that you and us are making? If so, it looks good, well done :D.
MaxManning
05-20-2006, 01:33 PM
Very cool, originally I thought it was about a RPG turn based battle system.
err.. i guess it is what I thought it was.
Looks better now.
http://i17.photobucket.com/albums/b57/mattsflash/TBG.swf
Update:
New better engine.
This well help in a couple of projects.
Jared
05-20-2006, 02:01 PM
http://i17.photobucket.com/albums/b57/mattsflash/TBG.swf
Update:
New better engine.
This well help in a couple of projects.
Just make it so now that one of them dies it doesnt go back to them. Unless the players turn invisible after they die and I just cant see them?
game-bot
05-20-2006, 02:23 PM
Nice, this should end up as a good game.
What Jared said. Also, make a hit take up more than 1 step, maybe 5 steps? That way you can't die in one turn
Good ideas.
Ill work on it and update soon.
Update:
It skips any dead players turns.
Attacks now take 5 movement points.
cryzabey
05-20-2006, 03:50 PM
matt good update
problem:
I can manage to get in an x-tra 5 hits before it switches turns (40/15 turns)
Updated:
You can't attack after your turns done.(Fixed that glitch.)
For those who dont want to look at the posts for the link
http://i17.photobucket.com/albums/b57/mattsflash/TBG.swf
Soon to be flash master
05-20-2006, 09:14 PM
nice work, nice work
Huge update!!
5 weapons each wit hits own damage and effects how fast you walk.
Logster
05-21-2006, 09:08 PM
Wow, really nice. Try to make it so the winner can't move at the end.
cryzabey
05-22-2006, 06:38 AM
N-I-C-E
The only thing i would change is an option screen in the beginning with the option to choose the amout of steps (between 15-99) And also make it so you place against 2 of them and your another 2 and you can pick your color
lol just suggestions = O
Update:
You can pick how many steps you get in the game.(1-99)
You can name the players
Each players weapon is tinted the correct color.
cryzabey
05-22-2006, 04:13 PM
Matt
Few suggestions:
-Tint the weapons a lil more
-Make a seperate variable for attack (like 15)
-keep the 1-99 step thing
The main reason you should make a new variable for attack is that you can easily use all kill the opponet with 99 hits from a dagger : \
It's confusing, but a start. Good job.
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