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Matt
05-20-2006, 11:11 AM
http://i17.photobucket.com/albums/b57/mattsflash/turnbasedsystem.swf
Is tah tany good?
Comments?
I know the hittest is bad but it's not the point of the test.

Jared
05-20-2006, 11:19 AM
Oh ya that’s an interesting idea using those buttons to give control to each one of those guys.

Matt
05-20-2006, 12:15 PM
It's a very simple engine really. Simple states taht if yo uhit the keys and its that persons turn he well move if not he well not move.

cryzabey
05-20-2006, 12:16 PM
Pretty kewl = )

but after you move them away from the button you have know idea wich button represents each character.

Matt
05-20-2006, 12:36 PM
Update:
Each player can take 15 steps before the turn ends.

Jared
05-20-2006, 12:54 PM
Pretty kewl = )

but after you move them away from the button you have know idea wich button represents each character.
Lol so true. I guess it just leaves you guessing than ah?;)

Matt
05-20-2006, 12:55 PM
Im makin ga better one wit hswords and different colors for he different players.

LizardRob
05-20-2006, 01:11 PM
is this sort of a test for the nixide game that you and us are making? If so, it looks good, well done :D.

MaxManning
05-20-2006, 01:33 PM
Very cool, originally I thought it was about a RPG turn based battle system.

err.. i guess it is what I thought it was.

Looks better now.

Matt
05-20-2006, 01:53 PM
http://i17.photobucket.com/albums/b57/mattsflash/TBG.swf
Update:
New better engine.
This well help in a couple of projects.

Jared
05-20-2006, 02:01 PM
http://i17.photobucket.com/albums/b57/mattsflash/TBG.swf
Update:
New better engine.
This well help in a couple of projects.
Just make it so now that one of them dies it doesnt go back to them. Unless the players turn invisible after they die and I just cant see them?

game-bot
05-20-2006, 02:23 PM
Nice, this should end up as a good game.

What Jared said. Also, make a hit take up more than 1 step, maybe 5 steps? That way you can't die in one turn

Matt
05-20-2006, 03:08 PM
Good ideas.
Ill work on it and update soon.

Matt
05-20-2006, 03:21 PM
Update:
It skips any dead players turns.
Attacks now take 5 movement points.

cryzabey
05-20-2006, 03:50 PM
matt good update

problem:
I can manage to get in an x-tra 5 hits before it switches turns (40/15 turns)

Matt
05-20-2006, 04:03 PM
Already working on that.

Matt
05-20-2006, 04:14 PM
Updated:
You can't attack after your turns done.(Fixed that glitch.)
For those who dont want to look at the posts for the link
http://i17.photobucket.com/albums/b57/mattsflash/TBG.swf

Soon to be flash master
05-20-2006, 09:14 PM
nice work, nice work

Matt
05-21-2006, 07:46 AM
Huge update!!
5 weapons each wit hits own damage and effects how fast you walk.

Logster
05-21-2006, 09:08 PM
Wow, really nice. Try to make it so the winner can't move at the end.

Matt
05-22-2006, 06:14 AM
Thats easy to do.

cryzabey
05-22-2006, 06:38 AM
N-I-C-E

The only thing i would change is an option screen in the beginning with the option to choose the amout of steps (between 15-99) And also make it so you place against 2 of them and your another 2 and you can pick your color

lol just suggestions = O

Matt
05-22-2006, 10:49 AM
Update:
You can pick how many steps you get in the game.(1-99)
You can name the players
Each players weapon is tinted the correct color.

cryzabey
05-22-2006, 04:13 PM
Matt

Few suggestions:
-Tint the weapons a lil more
-Make a seperate variable for attack (like 15)
-keep the 1-99 step thing

The main reason you should make a new variable for attack is that you can easily use all kill the opponet with 99 hits from a dagger : \

Drew
05-22-2006, 06:02 PM
It's confusing, but a start. Good job.