View Full Version : Interactive buddy
iDream
09-06-2005, 09:21 PM
After you unlock everything, is there anything else? =/ Kinda noob question.
abcde360
09-07-2005, 03:37 PM
you know it is (no really he does know he just admited it:D)and no there isnt
and mabey you can use it with script... iv seen that lighning trick before....
but you cant get it from me i dont know script.... i know how to make your buddy say hi...
say("hello",1)
if it dont work... tell me and i change it...
... lol
Stick-Rpg
09-07-2005, 03:46 PM
how do you script anyway?
s0m3 guy
09-08-2005, 01:49 AM
Get $400 and buy script maker. (Its in the game.)
Stick-Rpg
09-08-2005, 10:18 AM
Get $400 and buy script maker. (Its in the game.)
i already knew that and bought everything but i want to know how to use the script maker
abcde360
09-08-2005, 05:02 PM
i dont know how ether but the help gave me that i cant get flash messages though...
chrisgreathouse
09-10-2005, 09:30 AM
How do you use the script engine!?!
bronzeevil
09-10-2005, 09:46 AM
....
*Runs to barf laughing*
Sorry. You have the scripting thingy, then you go to modes, scripting engine access, then you learn how to program stuff into it, and put stuff in it. Then hit either run onnce or run every frame depending on what that stuff does. Now you can torment your buddy even more than usual. Good job.
dillydog55
09-17-2005, 04:11 PM
i cant find th function list under the script engine ... what do i do??? im tryin to do the unlimited money thingy
I-B-Kicks-butt
02-26-2006, 07:44 PM
i cant find th function list under the script engine ... what do i do??? im tryin to do the unlimited money thingy
It's the thing that says Help8-Functionlist. and if you click load script on that one, click run every frame, then exit out, you will hear explosions. after a minute or two, go back to the engine and disable it. then exit out. your money sould say $NaN.NaN. you now have infinite money.
I-B-Kicks-butt
02-26-2006, 07:46 PM
and i fit isn't there then copy this and save it as Help-8-Functionlist:
**This is not a functional script.**
say(text,time)
explode(x,y,power) 1.0 is about normal for power
create(objectType,x,y,xVelocity,yVelocity) valid objectType strings: "baseball", "molotov", "bowlball", "bouncyball", "grenade", "fireball", "mine", "baby", "orb", "radio", "vortex". Returns the unique objectName assigned to the object you created.
destroy(objectName) removes specified object (if destructable)
noAutoDelete(objectName) makes specified object not be auto deleted when adding more objects; note that it can still be destroyed through destroy() function or through a mousover when a throwing item is selected
addConstraint(objectName,x,y,len) adds a constraint to specified target (objectName) at x, y of length len; constraint is removed when object is deleted
addSpring(objectName,x,y,strength) similar to addConstraint, except with a flexible attachment; strength can be between 0.0-1.0, but lower numbers (like .05) work best
resetForces() resets all added forces (constraints, springs, etc.)
flashMessage(text, timeInFrames)
water(x, y, xv, yv, lifeSpanInFrames, strength, spread, size, disappearOnContact)
fireClip(x, y, xv, yv, lifeInFrames, scale) about 4.0 is normal for scale
addBuddyVel(x,y)
setBuddyVel(x,y)
setBuddyPos(x,y)
addBuddyRot(rotationAmount)
setBuddyRot(angleRadians)
getBuddyRot()
getBuddyX()
getBuddyY()
getEmotion() returns happiness of buddy from -100.0 to 100.0
getXV(objectName) returns x velocity of object, valid strings for objectName: "body", "rArm", "lArm", "rLeg", "lLeg", plus all strings returned by 'create' function (see ex-throwableBall)
getYV(objectName) ... y velocty ...
getX(name) ... x position ...
getY(name) ... y position ...
playSound(soundName)
resetVariables() resets all user variables
pow(x,y) returns x to the y power
sin(x)
cos(x)
tan(x)
atan(x)
atan2(x,y)
max(x,y) returns greater value
min(x,y) returns lesser value
sign(x) returns -1 if negative, 0 if 0, 1 if positive
random() returns random floating point, 0.0 to 1.0
randomBet(x,y) returns random floating point between x and y
sqrt(x)
ceil(x)
floor(x)
round(x)
pi() returns pi (3.14159...)
e() returns e
asin(x)
acos(x)
abs(x) absolute value
charAt(string,letterPosition)
bnot(x) returns false if x is true, true if x is false
bor(x,y) logical OR (same as x||y)
band(x,y) logical AND (same as x&&y)
above(x,y) returns true if x is greater than y, else false (same as x>y)
below(x,y) x<y
equal(x,y) x==y
sqr(x) returns x*x
exp(x) returns e to the x
log(x)
gettime() returns time since movie start, in seconds
getXMouse()
getYMouse()
getMouseDown()
SecretCal
03-30-2006, 02:22 PM
Uh... go here (http://forums.xgenstudios.com/showthread.php?p=720441#post720441&highlight=SecretCal) or here (http://forums.xgenstudios.com/showthread.php?t=19554&highlight=SecretCal) or here (http://forums.xgenstudios.com/showthread.php?t=39815&highlight=SecretCal) (The last one rocks.)
AND GO TO SECRETCAL.TRIPOD.COM, IFRUIT.ZZN.COM, OR SECRETCAL.ZZN.COM
Plus, run that help thingy to make the game boring and pointless until you reset status! (a.k.a.: Get infinite cash.)
killingiseasy
04-15-2006, 06:50 PM
where is that help thingiy. I cant find it
Sheen.deadly.pwner
05-22-2006, 06:39 AM
Ill teach you guys how to script..
First of all if you want them to say something you must type this....
say("YOUR WORD/PHRASE HERE",1) The number at the end of the script is the number of times your Ibuddy says that word/phrase. Now if i was gonna make him say "HA HA HA!! MUAHAHAHAHAHA!!" and make him say it 100 times i would do this..
say("HA HA HA!! MUAHAHAHAHAHA!!",100)
copy this ^ and put it in your scripting box and click run once, then exit your scripting engine and watch...
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