Moonkey
09-04-2008, 09:05 AM
Changes this version:
* Fixed a bug that occasionally ended players' turns prematurely.
* You can now type '/ignoreinvites' to ignore all invitations to custom games.
* Brotherhood Battle games are now worth the same amount of points as other game types. This change applies to previously earnt wins as well.
* The gold limit for Gold Rush on all official maps has been raised to 2500.
* Expanded the help screen and other interface improvements.
* Midnight Showdown has been removed from the map list.
* 5 new maps added!
* Character abilities have been rebalanced!
Priest:
- Protect is now a base priest ability, with decreased cost.
- NEW Priest special attack - Resurrect (Bring a dead unit back to life with half health and power)
Mage:
- Empower is now a base mage ability.
- NEW Mage special attack - Siphon (Short range area effect power drain)
Knight:
- Whirlwind cost decreased, damage increased, and a knockback effect added.
- Charge cost decreased.
Ranger:
- Increased sneak detection from Scout now lasts 2 turns.
- Rapid Fire damage increased.
* Fixed a bug that occasionally ended players' turns prematurely.
* You can now type '/ignoreinvites' to ignore all invitations to custom games.
* Brotherhood Battle games are now worth the same amount of points as other game types. This change applies to previously earnt wins as well.
* The gold limit for Gold Rush on all official maps has been raised to 2500.
* Expanded the help screen and other interface improvements.
* Midnight Showdown has been removed from the map list.
* 5 new maps added!
* Character abilities have been rebalanced!
Priest:
- Protect is now a base priest ability, with decreased cost.
- NEW Priest special attack - Resurrect (Bring a dead unit back to life with half health and power)
Mage:
- Empower is now a base mage ability.
- NEW Mage special attack - Siphon (Short range area effect power drain)
Knight:
- Whirlwind cost decreased, damage increased, and a knockback effect added.
- Charge cost decreased.
Ranger:
- Increased sneak detection from Scout now lasts 2 turns.
- Rapid Fire damage increased.